Participatory Elements: an examination of Fishdom

Raessen’t defined types of participation into three categories. These included interpretation, reconfiguration and construction. Accompanying these are the techniques of participation including: multimediality, virtuality, interactivity and connectivity. All of these techniques and types work hand in hand. 

What do these mean? Well here’s what I think they mean…

Multimediality is pretty straightforward. Multimediality is the use of more than one media. So in this case, it means the use of text, video and audio. Fishdom uses multimediality as it uses a variety of sound effects, background music, text and video in conjunction with each other. 

Virtuality is the experience of codes as having a temporal and spatial dimension. What does this mean in terms of Fishdom? Fishdom is a game that exists in the virtual universe which we experience in the real world through the use of a device.

Interactivity can be defined, in terms of game media, as, ‘the ability of a computer to respond to a user’s input’. In Fishdom, this can be a little different to simply controlling an avatar by use of a remote. As the player, you are controlling the game by swiping the coloured gems to join them together in groups. In addition, you can also control the game through feeding fish and jumping between tanks. 

Connectivity is as simple as the connection that is formed through the use of the network. This includes the connection between multiple media elements, connecting humans to machines and the connection of players to other players. Although this is considered as a positive, smartphones have been found to distract people from their immediate environment including friends and family. This often means we tend to opt out of casual interactions with people we don’t know. (Kim Armstrong, 2020)

It is interesting to me to then consider Fishdom in light of these factors. All of the factors work together to ultimately make the game what it is. Without one of these types of participation I feel like it would just not be the same, would it? Would it even truly be successful without participatory elements?

In the following video I will show these participatory elements as they relate to Fishdom and how they all work together to create the experience of the player.


Kim Armstrong 2020, Technology in Context: The Surprising Social Upsides of Constant Connectivity, Association for Psychological Science, Accessed 8/9/21,

One thought on “Participatory Elements: an examination of Fishdom”

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s